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Showing posts with label Coding Across the Curriculum. Show all posts
Showing posts with label Coding Across the Curriculum. Show all posts

Tuesday, April 30, 2019

My First Term as a STEAM Specialist @MatuaNgaru

An astute reader of this blog would probably notice that I haven't written anything here for about half a year now. A reader who knows me personally would also know that despite that fact, much has been going on in my life. I'm the type of person who, when opportunity comes knocking, finds it quite difficult to say no. Maybe it's because I read too much into the movie Yes Man. I'm not sure.

Well, opportunity certainly has come knocking a lot for me in the last six months. I'm here today to tell you about one of those opportunities that I've seized: being a STEAM specialist educator at a new school, Matua Ngaru in Auckland. Perhaps my story can help you. Perhaps it will just be an interesting read. Either way, here's what I did, how it went, and what I learned.


For some context: Matua Ngaru is a school that first opened its doors to learners on February 7th, 2019. Since about late August 2018, I've been working for the school, doing various things to get ready. We knew it was going to be a lot of work, but boy, did it ever exceed our expectations in that regard! Our first term has pretty much seemed like a non-stop school day that lasted 10 weeks. There have been ups and there have been downs, but no matter how those balance out in the end, I can say this for certain: I learned a lot!

Up until this point, I had never really spent too much time teaching STEAM specifically - unless you count robotics and a few things I've done with Lego - so being told I'd see every Matua Ngaru learner once a week to do some STEAM stuff with them was quite a scary proposition (What if I'm no good at this thing I've been trying to do for the last several years? What if I can't make it work?). Luckily, I was given this task well in advance, so I had time to prepare and think about it. I had some help and, obviously, I also had all those previous conversations with people who HAD done this before. It's safe to say I came into this with TONS of ideas.

Our school is divided at the moment into two Kāinga: Wheke, for our Year 1-3 learners and Popoto, for our Year 4-8 learners. As a school we decided I'd see four groups from Wheke and 2 from Popoto each week. To make things simple, I decided to just make two lessons each week and repeat them. While we were planning everything, we hadn't yet met any of the learners and we did't know what skills or STEAM experience they would be bringing with them when they arrived on day 1. While this decision was not a total disaster, it was clear there needed to be some more differentiation after a few weeks. The difference between a Year 1 learner who has just started school and a Year 3 learner can be quite big, and having them do the same things after a while didn't seem that great of an idea. I made it work for the term, but now that we know the learners, we've grouped them differently - and have added another group for the older children so I can give them a bit more time. These groups have been determined by the maths groupings in their kāinga, so there will be less of a range of abilities and experience within the groups.

My plan for the term was to go through as many different STEAM related areas and ideas so that I could 1) get a good understanding of where every child was and 2) introduce a lot of things that they will need going forward if my long term plans are to be realized. This plan worked quite well on some weeks and on others I felt like I needed more time. The very idea of only seeing a group once a week for 40 minutes to an hour is troublesome when it comes to STEAM, so I also had the potential problem that if I started something that needed to be kept for a further week, it would be difficult to manage all the resources.

I tried to make sure I was covering as many of the STEAM areas as I could, as well as giving a good variety of activities to introduce certain ideas to the children. Overall, I think it was a good plan and that it went well. Almost every activity (even if I thought it wouldn't) was something that the majority of the children enjoyed. Not everything went as I had thought - there was definitely a skill gap for many of the children and most had never heard of things such as Sphero, Scratch or Makey Makey.

As far as individual lessons and activities went, I tried my best to 1) make them hands on, 2) connect them with our school's 4 C values (Creative, Curious, Communicative, Collaborative) and 3) highlight a specific role of STEAM professionals. So for example, some weeks we would look at what a scientist does and is, another week we would look at what an engineer does and is, and so on. As mentioned above, I only had two different lessons and they were usually related. For example, in one week I had the younger learners drive Sphero and the older ones code it. This worked well enough, but there were always children on the fringes for whom things were too easy or too hard. So in this upcoming term, I've decided to go with four different lessons/activities for my 7 groups. One group will be mostly play-based and experiential. This change was necessary because many of our youngest learners have shorter attention spans and had a hard time following when I talked of bigger concepts. I wanted to approach their learning in a different manner and will have the opportunity to do so with this grouping. I'll also have a Learning Assistant available for this and I plan on recruiting an older learner or two to assist in this session. I then three different lessons & activities for the remaining 6 groups - so two each lesson. They will range from a group I'll be trying to push quite far (as they have had some experience and are very keen learners) to a group of young and excited children who like what we're doing but just haven't done it before.

Another change I want to make this term is to highlight someone who's done something noteworthy in each session. I was inspired to do this by seeing various articles about Dr Katie Bouman who was the lead scientist in charge of taking the first picture of a black hole. I want to be able to give my learners some inspiration for what they could do and I thought this was a good way to do so.

Here's a look at a couple of the slides I've used this past term:



As some readers may also know about me, I've been working on a few projects through MakerEdNZ: namely Coding Across the Curriculum & the Monthly Maker Challenges. In this past term, I made an effort to tie these in together. Having been preparing for this year for a while now, I've not actually had a group of learners of my own to participate in these things, which is somewhat necessary for me to make them better. We've done two of the challenges now and one of the coding across the curriculum videos. I'm definitely going to keep using these (especially the Maker Challenges - which will be the topic of a post one of these days) as I feel like if given enough participants they could become a very meaningful way of sharing STEAM learning throughout New Zealand.  Here's the latest challenge I've made:



I've also been very lucky when it comes to resourcing this year. Despite being a new school (and not having had years to build up our resources) we've spent some money on some useful tools for me (and the rest of the school) to use with any STEAM learning experiences. Our first major purchase was a kit of 15 Sphero Bolt robots. We've had many of our children excited to learn on these and after only one session with me, many have discovered some interesting new ways to use them. The long term plan (at least until we get another set of robots in the future) is to use these once a term with each group to start build on their knowledge base around them. We've also managed a set of Makey Makeys (which again, went down very well with our learners) and have just ordered a set of Micro:Bits. I've been given a healthy budget to acquire more things so that has been super helpful, and there is a lot of that left, so I'm looking forward to exploring some of the things we can get for my future STEAM sessions.


Going forward I've got a clear plan of action. I will continue to do one-off sessions to get the learners more familiar with a variety of technologies and ways of engaging learning. We've been developing a series of inquiry processes that will be introduced more and more in my STEAM session, but also in our Trans-Disciplanary Projects - another aspect of our program that I'll be supporting. We're also looking at creating a few clubs to help push our more keen and older learners. Competitions are also going to be a focus for the remainder of the year, with us looking at the Epro8 and Lego First League as priorities.

I'm really excited both about what I've accomplished in one term, but also for what the future holds in this role. There is a lot to do, but I feel like I've made a great start!

For more information about the STEAM program at Matua Ngaru, visit our website.

Tuesday, August 21, 2018

Google Innovator: One Year On (or, It's My Innoversary!)

It's been just over a year since I returned home from Sydney and the SYD17 Google Innovator Cohort. In the past twelve months I have been working hard to implement the project that I planned, along with my team and my coaches. It has been a long journey, which by no means is over yet, and in writing this I'm feeling rejuvenated to continue with these innovative ideas and to start with some more.

Though this is a time for celebration and sharing, it's also a time to reflect upon the failures as well. Things have definitely not gone as I had planned in 2017, but that's alright. I've fallen a bit short of a few of my goals, but at the same time, I'm achieved more in some directions that I didn't even think I was going to even try. It's been a year of growth, but also a year of frustration. I'd argue that the growth would not occur were it not for the frustration (so bring on the frustration, I say!).

So what have I accomplished in 12 months? As you may recall, my original plan was to create a series of videos that would support learners and educators in both teaching coding as well as integrating that teaching throughout different subject areas (though I could have a long discussion about getting rid of subject areas altogether, but that's another post for another time). I wanted to give children and adults a chance to develop computational thinking without having to sacrifice anything else and without having to spend lots of money or time on PD that may or may not be helpful. I've written a few posts about this before so I won't go in depth with the why or the how, other than to say that I feel like my videos have done what I wanted them to do - as far as I can tell at least.

I was a bit disappointed about not getting as much feedback on these. I want to improve things, but it has been hard to get much in the way of what I could improve (beyond what I've thought of myself). So if you're reading this and want to help, that's one thing you could do - there are some feedback forms on the first few videos. The reach of the videos has been alright - my first two videos had 1200 and 700 approximate views as of this writing, though my 3rd and 4th were hovering around 150 while the fifth is still under 100. I also only made five videos, and had hoped I'd be up around 20 by now. Making videos takes a long time and I've had other things going on in the background this past year. That being said, I'm happy with what I've accomplished, but want to continue with these videos. I'm starting a 6th, but progress is slow. Here is the playlist of all five videos (and if you're reading this in the future, hopefully there are more than 5!):


If this were the only thing I did this past year, I'd probably feel a bit bittersweet about the whole thing. But it wasn't. I've also had two side projects on the go and one of them has probably outshone these videos (it certainly has got me WAY more views on my YouTube channel): Digital Breakouts.  What started as an activity at my school turned into me being known as the Digital Breakout guy in New Zealand. I've made 22 Digital Breakouts to this point with more in the pipeline. I'm pretty amazed by this. I've presented on this topic in three different countries and have gotten TONS of positive feedback with them - even though they do tend to be quite difficult. These breakouts have been a great way to connect with other educators (because making a breakout digitally is fairly straightforward and has been replicated by many). I feel like this is a great way to keep learner engagement and teach them skills that may not be assessed by any curriculum, but that will benefit them in the long run. This is definitely something I'm looking to continue, and I've already recruited at least one person to assist me in doing so. I can imagine this being a bit part of what I do going forward and it was originally a way for me to add a few views to my YouTube channel (though it probably contributes to close to 90% of the views I get).


The third part of my project was actually started because I had seen one of my friend's projects (the amazing Mrs Priestley & her What's 'App'ening Newsletter) and because I wanted a way to try and get more people looking at my videos. I started a newsletter of my own called The Monthly Maker. I had a lot of things I'd like to share, so wanted to use this as a platform to do a few things, including, spotlighting Maker Spaces throughout New Zealand, sharing Design Thinking tips and some featured Digital Breakouts, as well as various other tips around Maker Education.

This has proven to be quite an undertaking. I first started making a video or post for each idea, and that took time. For the second issue I cut that back a bit, but was still swamped with things to do. My plan going forward is to recruit some other Kiwi educators to help me build a lasting publication. I have not been able to get issues out for June and July this year due to reports and being extremely busy with life and other such things. I am on track to finish the next issue soon though.

All in all, I'm pleased with how much I've managed to accomplish in 12 months. The upside to all of this is that I've come up with a few more great ideas that are worth working on. As I've mentioned in other posts, I feel energized to do more now that I am a part of the Innovator Community.  I'm looking forward to my next project and to continuing on the three that I've already started. Big things are happening and I owe a lot of that to the Innovator Program, so to those who do all the work behind the scenes, I say Thank You! Here's looking forward to what the next 12 months brings...


Thursday, April 26, 2018

Official Launch of The Monthly Maker

It is with great pleasure and after lots of last minute scrambling that I'm able to announce the release the first issue of The Monthly Maker. Due to an issue with gmail, I've moved distribution over to Google Groups for some subscribers today. Everyone should have received an email so if you didn't please check your spam or junk folders. There may be some emails in the coming days to add the remainder of the emails to the group for distribution. Apologies while I sort out the technical details (though admittedly the timing was great as I was able to get help from an actual Googler!)

You can access the newsletter below by clicking HERE.


Anyone who would like to receive future issues, you can subscribe HERE.

Feedback is always welcome.

Enjoy!

Tuesday, April 24, 2018

Book Review: Code in Every Class

When I went to Sydney last year for the Innovator Academy, we were all given books. I was lucky enough to be given a book that related exactly to my project: Code in Every Class by Kevin Brookhouser and Ria Megnin. I only recently got around to reading it, which is unfortunate for me, as it has proven quite useful when it comes to wrapping my head around certain things.

The book aims to be a help to all educators, regardless of their skill level when it comes to coding and computational thinking. A beginning will take away a lot from it, but so, too, will an educator experienced in teaching these concepts.

The bulk of the first few chapters deals with the rationale behind teaching coding in class and how teaching coding to everyone is something that we must pursue - even if those learners will never code another line in their lives. The arguments and ideas set forth are extremely helpful in persuading those who would put barriers in front of those of us who want to teach coding.

The authors explain how coding can and should be integrated across the curriculum (hey, doesn't that sound familiar - at least I know I'm on the right track) and it gives a lot of foundation information that will help any beginning get a foothold. And what they don't give (or don't have time and space to give) can be found in the many links shared throughout the book.

The last section of the book has a large number of activities that can be done, ranging from beginning lessons to quite complicated ones. Again, there are many links shared so that the reader can get more information.

I would definitely recommend this book to any and all educators, even if you already are using coding (or more accurately, computational thinking) in your practice. It will help you spread the word and more likely than not, give you many ideas to begin or transform the way you teach coding in your classroom or with your learners.

It can be found on Book Depository and Amazon.

Saturday, April 7, 2018

Coding Across the Curriculum: Update 2

It's been a while since I've been able to update any progress on my Innovator Project, due to several events beyond my control, but over the last few weeks, I've been able to renew my focus on these parts of my life and make some fairly significant progress.

I think the timing of this can be quite helpful, because I know several NZ schools have not really been able to implement the new Digital Technologies Curriculum. The goal of this project is help educators implement computational thinking into their program, so there's no judgement here, just resources and assistance.

New Videos
I've managed to finish my third video for Coding Across the Curriculum and then start and complete the fourth. I've included the two here for anyone and everyone to try out themselves or with their learners. The first is focussed on making stories with Scratch and the second will help you learn how to make calculations - both simple and complex - using Scratch.



The actual process of making the videos is becoming easier with each time - though I'm still pretty nervous when filming and often trip over words - sorry about that.

Using the Videos
I've been able to do some real world testing with several of the videos I've made. With my Habitat of 89 learners, we've worked in pairs to make a quiz each. The children had a lot of fun doing this and were, for the most part, able to follow along with that video on their own. Several of the children added their own extras to the work they were doing, which was a nice added bonus. We were able to have some good conversations about coding - which was really the whole goal of the process. I even saw some children use a quiz in Scratch for their iExplore (basically Genius Hour) project. It was nice to see that in action. I did find that the Choose Your Own Adventure video was a bit harder for the children (aged 7-9) to understand, but many of them did get it.

So my recommendation to anyone out there: just give the videos to your students. Let them have a go. If you don't know how to code, do it alongside them. Start the conversation. It's not about being expert coders, but it is about being creative and solving real-world problems and learning how to think logically.

Or, as an educator, you could watch the videos and learn how to do the coding projects on your own and then teach them the way you want. They are meant to help you and help your learners develop this skill and way of thinking.

Where to Next
I'm not sure how many people will make it this far into the post, but I do have a few exciting things in the pipeline.

First off, there are more concrete plans for future videos. The next video will show how to make an interactive display (much like you would find in a museum) and future videos will deal with art, music, VR, spreadsheets and more. Now that I've found a rhythm in making these, the plan will be to have a new one every few weeks. At least that's the plan.

There are two more next steps that I am in various stages of implementing and a third one that will possibly be a bit further off.

The first new thing that I'd like to announce officially here (and announcements on Twitter and Facebook will follow in the coming days) is that there will be a MakerEdNZ newsletter. The current plan is to have a monthly, one page newsletter that will have links to various resources or videos. There will be a coding tie-in, which will highlight a specific coding block or command (and linked into a video which uses the same block or command), a link to a Digital Breakout and some links to ideas that can be used in the classroom. If you are interested in subscribing to this newsletter, please fill out the subscription form below. I expect the first issue to be ready to be emailed out in mid-April.

The second thing I'm starting to explore will be a coding contest. I'm likely to make this NZ-wide. I've still got to work out MANY details of this, but it is definitely in the pipeline and I would like to do this before the end of 2018. 

The third thing I'm looking at doing is to start some free meet-ups for educators who are interested in discussing or learning about coding. I want to focus on the other things at the moment, but am definitely open to anyone who is willing to help me run these. But this may be something that comes about in 2019. We shall see.

So that's where things stand at the moment. I'm pretty excited about all the ideas I've been getting the last little while and the fact that now I've got a resource of four videos (over an hour of content).

Have a look at the videos, and if you have feedback it will be greatly appreciated. If you like the videos, subscribe to the channel and use them with your learners. The support will help and it lets me know that they are being used.

Look forward to some new updates in the coming months and in the meantime SUBSCRIBE to the upcoming newsletter.


Friday, November 3, 2017

Coding Across the Curriculum: Update 1

Since I returned from Sydney in August, my work on my Innovator project has been somewhat uneven. I initially did a lot of planning but had lots of work at school to do. During the school holidays I got a good amount done, but have since slowed down. Still, I've managed to make some pretty good progress and follow some pretty interesting tangents to my project so I thought I would share my journey up to this point.

The Good News
I've managed to make two videos. To be honest I didn't think that I would be this far along at this point, so that's pretty good. Both videos were shot and edited during one week, so if given the time, I know that I can produce these at a fairly good rate.

I've also received mostly positive feedback from the educators that have used the videos, and many are looking for more. So that's also exciting. One of the bits of feedback I got was from Tim Bell, a Professor of Computer Science at the University of Canterbury who has been significantly involved in both CS Unplugged and the creation of the new Digital Technologies Curriculum here in New Zealand. I had also previously attended one of his workshops in Christchurch (CS4PS) that has been instrumental in my understanding of computational thinking. So that was a pretty big deal for me. His advice was extremely helpful and will hopefully be seen in some upcoming videos.

I've also had a chance to try out one of my videos with my own learners, which was part of the reason for picking that idea. The early responses were very positive. The children were able to complete the task, with very little extra input from me, which made it much easier for me to manage another group (see some comments below about that). The idea of teaching this way is probably something that is going to increase more and more in the future. It frees up educators to do what educators do best: guide children. It allows children to learn at their own pace. Some people may say that getting a robot to do an educators job will not be as good, but I say that they've made educators do robots' jobs for so long it's about time we did what we can do to be more impactful. I'm not saying videos should be used exclusively, but if a child can learn from a video of me doing something, that allows me to teach a lot more children and frees me up to support them in other ways rather than just content delivery.

Another thing that has come out of this is that I'm learning a lot more skills for producing videos. There has been a quick learning curve and I imagine that as time goes by I'll have to learn more out of necessity. Already I have been looking at ways to improve sound quality and I want to work on video quality as well (I'm not so sure filming with an iPad is the best way to go, so we'll see).

Overall I'm extremely please with the progress so far.

The Bad Stuff
One of my biggest frustrations at the moment is time. There is just not enough of it to do everything I want to do AND have a life outside of school. For various reasons, most of my out of school time has been focused on non-school activities - which is the way it should be, to be honest. That means though, that I have been much slower at putting the videos out that I thought I could be after making the first two. My plan was actually to have three done before school had started this term because I was teaching both ideas and it would have allowed me to see how two different videos would work in a classroom setting. That being said, it's probably best not to pressure myself too much, as I've also managed to create some other things on the side, due to the skills I've learned making these videos.

The Interesting Tangents
At least two other projects have come out of this journey so far, and I'm planning a few more as well.  The first one (which I've actually written about already) was the digital breakouts I've been making. The second, which may actually have the potential to be more impactful on education than either of the others is that I've started making a series of videos to show a variety of math strategies. It was a convergence of a lot of things all at the right time that got me started on this and when I shared the first 8 videos (they're a lot quicker to make) the response was more positive than any of the other resources. But these resources will be shared in more depth in a further blog post.

Other things that have been happening as a result of this is that I'm getting contacted by more and more outside agencies and people (which reminds me I need to get back to them). This is certainly an area that I'm looking towards developing as my focus is shifting from my own classroom to a larger scale (potentially global at this point).

Where to Next
For my project, my future plans are to continue to make the videos. My next one (which I've got the script half finished) will be on making stories with Scratch, while the fourth will shift gears a bit and focus on debugging (which has come out of some discussions with others about the new curriculum). Beyond that we'll see. Hopefully that can be completed before the end of the school year (December) and I can use the holidays to make a few more. Ideally this will be alongside more breakouts and maths videos.

I also want to start looking at Phase Two of the project: starting meetups for educators who want some support or who want to share. In the coming weeks I will put some feelers out through Twitter and Facebook to see who is interested and will hopefully be able to plan something for late January or February next year. I'm getting a bit excited about this as bringing more people on board might make this project take off a bit more.

I've got to remember that things start slowly. If I only have two videos it's not as useful as if I have a whole collection. Once things are made it will be a bit easier to have an impact, but like I mentioned above, it's all about finding the time.

I'm going to leave you with the two videos I've produced so far. Feel free to share them and use them as much as you'd like. I always appreciate feedback on what I've done so that I can improve what I'm making. Subscribing to the MakerEdNZ YouTube Channel would also be greatly appreciated and make sure you got emailed about new videos.