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Showing posts with label #MakerEdNZ. Show all posts
Showing posts with label #MakerEdNZ. Show all posts

Tuesday, April 30, 2019

My First Term as a STEAM Specialist @MatuaNgaru

An astute reader of this blog would probably notice that I haven't written anything here for about half a year now. A reader who knows me personally would also know that despite that fact, much has been going on in my life. I'm the type of person who, when opportunity comes knocking, finds it quite difficult to say no. Maybe it's because I read too much into the movie Yes Man. I'm not sure.

Well, opportunity certainly has come knocking a lot for me in the last six months. I'm here today to tell you about one of those opportunities that I've seized: being a STEAM specialist educator at a new school, Matua Ngaru in Auckland. Perhaps my story can help you. Perhaps it will just be an interesting read. Either way, here's what I did, how it went, and what I learned.


For some context: Matua Ngaru is a school that first opened its doors to learners on February 7th, 2019. Since about late August 2018, I've been working for the school, doing various things to get ready. We knew it was going to be a lot of work, but boy, did it ever exceed our expectations in that regard! Our first term has pretty much seemed like a non-stop school day that lasted 10 weeks. There have been ups and there have been downs, but no matter how those balance out in the end, I can say this for certain: I learned a lot!

Up until this point, I had never really spent too much time teaching STEAM specifically - unless you count robotics and a few things I've done with Lego - so being told I'd see every Matua Ngaru learner once a week to do some STEAM stuff with them was quite a scary proposition (What if I'm no good at this thing I've been trying to do for the last several years? What if I can't make it work?). Luckily, I was given this task well in advance, so I had time to prepare and think about it. I had some help and, obviously, I also had all those previous conversations with people who HAD done this before. It's safe to say I came into this with TONS of ideas.

Our school is divided at the moment into two Kāinga: Wheke, for our Year 1-3 learners and Popoto, for our Year 4-8 learners. As a school we decided I'd see four groups from Wheke and 2 from Popoto each week. To make things simple, I decided to just make two lessons each week and repeat them. While we were planning everything, we hadn't yet met any of the learners and we did't know what skills or STEAM experience they would be bringing with them when they arrived on day 1. While this decision was not a total disaster, it was clear there needed to be some more differentiation after a few weeks. The difference between a Year 1 learner who has just started school and a Year 3 learner can be quite big, and having them do the same things after a while didn't seem that great of an idea. I made it work for the term, but now that we know the learners, we've grouped them differently - and have added another group for the older children so I can give them a bit more time. These groups have been determined by the maths groupings in their kāinga, so there will be less of a range of abilities and experience within the groups.

My plan for the term was to go through as many different STEAM related areas and ideas so that I could 1) get a good understanding of where every child was and 2) introduce a lot of things that they will need going forward if my long term plans are to be realized. This plan worked quite well on some weeks and on others I felt like I needed more time. The very idea of only seeing a group once a week for 40 minutes to an hour is troublesome when it comes to STEAM, so I also had the potential problem that if I started something that needed to be kept for a further week, it would be difficult to manage all the resources.

I tried to make sure I was covering as many of the STEAM areas as I could, as well as giving a good variety of activities to introduce certain ideas to the children. Overall, I think it was a good plan and that it went well. Almost every activity (even if I thought it wouldn't) was something that the majority of the children enjoyed. Not everything went as I had thought - there was definitely a skill gap for many of the children and most had never heard of things such as Sphero, Scratch or Makey Makey.

As far as individual lessons and activities went, I tried my best to 1) make them hands on, 2) connect them with our school's 4 C values (Creative, Curious, Communicative, Collaborative) and 3) highlight a specific role of STEAM professionals. So for example, some weeks we would look at what a scientist does and is, another week we would look at what an engineer does and is, and so on. As mentioned above, I only had two different lessons and they were usually related. For example, in one week I had the younger learners drive Sphero and the older ones code it. This worked well enough, but there were always children on the fringes for whom things were too easy or too hard. So in this upcoming term, I've decided to go with four different lessons/activities for my 7 groups. One group will be mostly play-based and experiential. This change was necessary because many of our youngest learners have shorter attention spans and had a hard time following when I talked of bigger concepts. I wanted to approach their learning in a different manner and will have the opportunity to do so with this grouping. I'll also have a Learning Assistant available for this and I plan on recruiting an older learner or two to assist in this session. I then three different lessons & activities for the remaining 6 groups - so two each lesson. They will range from a group I'll be trying to push quite far (as they have had some experience and are very keen learners) to a group of young and excited children who like what we're doing but just haven't done it before.

Another change I want to make this term is to highlight someone who's done something noteworthy in each session. I was inspired to do this by seeing various articles about Dr Katie Bouman who was the lead scientist in charge of taking the first picture of a black hole. I want to be able to give my learners some inspiration for what they could do and I thought this was a good way to do so.

Here's a look at a couple of the slides I've used this past term:



As some readers may also know about me, I've been working on a few projects through MakerEdNZ: namely Coding Across the Curriculum & the Monthly Maker Challenges. In this past term, I made an effort to tie these in together. Having been preparing for this year for a while now, I've not actually had a group of learners of my own to participate in these things, which is somewhat necessary for me to make them better. We've done two of the challenges now and one of the coding across the curriculum videos. I'm definitely going to keep using these (especially the Maker Challenges - which will be the topic of a post one of these days) as I feel like if given enough participants they could become a very meaningful way of sharing STEAM learning throughout New Zealand.  Here's the latest challenge I've made:



I've also been very lucky when it comes to resourcing this year. Despite being a new school (and not having had years to build up our resources) we've spent some money on some useful tools for me (and the rest of the school) to use with any STEAM learning experiences. Our first major purchase was a kit of 15 Sphero Bolt robots. We've had many of our children excited to learn on these and after only one session with me, many have discovered some interesting new ways to use them. The long term plan (at least until we get another set of robots in the future) is to use these once a term with each group to start build on their knowledge base around them. We've also managed a set of Makey Makeys (which again, went down very well with our learners) and have just ordered a set of Micro:Bits. I've been given a healthy budget to acquire more things so that has been super helpful, and there is a lot of that left, so I'm looking forward to exploring some of the things we can get for my future STEAM sessions.


Going forward I've got a clear plan of action. I will continue to do one-off sessions to get the learners more familiar with a variety of technologies and ways of engaging learning. We've been developing a series of inquiry processes that will be introduced more and more in my STEAM session, but also in our Trans-Disciplanary Projects - another aspect of our program that I'll be supporting. We're also looking at creating a few clubs to help push our more keen and older learners. Competitions are also going to be a focus for the remainder of the year, with us looking at the Epro8 and Lego First League as priorities.

I'm really excited both about what I've accomplished in one term, but also for what the future holds in this role. There is a lot to do, but I feel like I've made a great start!

For more information about the STEAM program at Matua Ngaru, visit our website.

Tuesday, August 21, 2018

Google Innovator: One Year On (or, It's My Innoversary!)

It's been just over a year since I returned home from Sydney and the SYD17 Google Innovator Cohort. In the past twelve months I have been working hard to implement the project that I planned, along with my team and my coaches. It has been a long journey, which by no means is over yet, and in writing this I'm feeling rejuvenated to continue with these innovative ideas and to start with some more.

Though this is a time for celebration and sharing, it's also a time to reflect upon the failures as well. Things have definitely not gone as I had planned in 2017, but that's alright. I've fallen a bit short of a few of my goals, but at the same time, I'm achieved more in some directions that I didn't even think I was going to even try. It's been a year of growth, but also a year of frustration. I'd argue that the growth would not occur were it not for the frustration (so bring on the frustration, I say!).

So what have I accomplished in 12 months? As you may recall, my original plan was to create a series of videos that would support learners and educators in both teaching coding as well as integrating that teaching throughout different subject areas (though I could have a long discussion about getting rid of subject areas altogether, but that's another post for another time). I wanted to give children and adults a chance to develop computational thinking without having to sacrifice anything else and without having to spend lots of money or time on PD that may or may not be helpful. I've written a few posts about this before so I won't go in depth with the why or the how, other than to say that I feel like my videos have done what I wanted them to do - as far as I can tell at least.

I was a bit disappointed about not getting as much feedback on these. I want to improve things, but it has been hard to get much in the way of what I could improve (beyond what I've thought of myself). So if you're reading this and want to help, that's one thing you could do - there are some feedback forms on the first few videos. The reach of the videos has been alright - my first two videos had 1200 and 700 approximate views as of this writing, though my 3rd and 4th were hovering around 150 while the fifth is still under 100. I also only made five videos, and had hoped I'd be up around 20 by now. Making videos takes a long time and I've had other things going on in the background this past year. That being said, I'm happy with what I've accomplished, but want to continue with these videos. I'm starting a 6th, but progress is slow. Here is the playlist of all five videos (and if you're reading this in the future, hopefully there are more than 5!):


If this were the only thing I did this past year, I'd probably feel a bit bittersweet about the whole thing. But it wasn't. I've also had two side projects on the go and one of them has probably outshone these videos (it certainly has got me WAY more views on my YouTube channel): Digital Breakouts.  What started as an activity at my school turned into me being known as the Digital Breakout guy in New Zealand. I've made 22 Digital Breakouts to this point with more in the pipeline. I'm pretty amazed by this. I've presented on this topic in three different countries and have gotten TONS of positive feedback with them - even though they do tend to be quite difficult. These breakouts have been a great way to connect with other educators (because making a breakout digitally is fairly straightforward and has been replicated by many). I feel like this is a great way to keep learner engagement and teach them skills that may not be assessed by any curriculum, but that will benefit them in the long run. This is definitely something I'm looking to continue, and I've already recruited at least one person to assist me in doing so. I can imagine this being a bit part of what I do going forward and it was originally a way for me to add a few views to my YouTube channel (though it probably contributes to close to 90% of the views I get).


The third part of my project was actually started because I had seen one of my friend's projects (the amazing Mrs Priestley & her What's 'App'ening Newsletter) and because I wanted a way to try and get more people looking at my videos. I started a newsletter of my own called The Monthly Maker. I had a lot of things I'd like to share, so wanted to use this as a platform to do a few things, including, spotlighting Maker Spaces throughout New Zealand, sharing Design Thinking tips and some featured Digital Breakouts, as well as various other tips around Maker Education.

This has proven to be quite an undertaking. I first started making a video or post for each idea, and that took time. For the second issue I cut that back a bit, but was still swamped with things to do. My plan going forward is to recruit some other Kiwi educators to help me build a lasting publication. I have not been able to get issues out for June and July this year due to reports and being extremely busy with life and other such things. I am on track to finish the next issue soon though.

All in all, I'm pleased with how much I've managed to accomplish in 12 months. The upside to all of this is that I've come up with a few more great ideas that are worth working on. As I've mentioned in other posts, I feel energized to do more now that I am a part of the Innovator Community.  I'm looking forward to my next project and to continuing on the three that I've already started. Big things are happening and I owe a lot of that to the Innovator Program, so to those who do all the work behind the scenes, I say Thank You! Here's looking forward to what the next 12 months brings...


Thursday, April 26, 2018

Official Launch of The Monthly Maker

It is with great pleasure and after lots of last minute scrambling that I'm able to announce the release the first issue of The Monthly Maker. Due to an issue with gmail, I've moved distribution over to Google Groups for some subscribers today. Everyone should have received an email so if you didn't please check your spam or junk folders. There may be some emails in the coming days to add the remainder of the emails to the group for distribution. Apologies while I sort out the technical details (though admittedly the timing was great as I was able to get help from an actual Googler!)

You can access the newsletter below by clicking HERE.


Anyone who would like to receive future issues, you can subscribe HERE.

Feedback is always welcome.

Enjoy!

Saturday, April 7, 2018

Coding Across the Curriculum: Update 2

It's been a while since I've been able to update any progress on my Innovator Project, due to several events beyond my control, but over the last few weeks, I've been able to renew my focus on these parts of my life and make some fairly significant progress.

I think the timing of this can be quite helpful, because I know several NZ schools have not really been able to implement the new Digital Technologies Curriculum. The goal of this project is help educators implement computational thinking into their program, so there's no judgement here, just resources and assistance.

New Videos
I've managed to finish my third video for Coding Across the Curriculum and then start and complete the fourth. I've included the two here for anyone and everyone to try out themselves or with their learners. The first is focussed on making stories with Scratch and the second will help you learn how to make calculations - both simple and complex - using Scratch.



The actual process of making the videos is becoming easier with each time - though I'm still pretty nervous when filming and often trip over words - sorry about that.

Using the Videos
I've been able to do some real world testing with several of the videos I've made. With my Habitat of 89 learners, we've worked in pairs to make a quiz each. The children had a lot of fun doing this and were, for the most part, able to follow along with that video on their own. Several of the children added their own extras to the work they were doing, which was a nice added bonus. We were able to have some good conversations about coding - which was really the whole goal of the process. I even saw some children use a quiz in Scratch for their iExplore (basically Genius Hour) project. It was nice to see that in action. I did find that the Choose Your Own Adventure video was a bit harder for the children (aged 7-9) to understand, but many of them did get it.

So my recommendation to anyone out there: just give the videos to your students. Let them have a go. If you don't know how to code, do it alongside them. Start the conversation. It's not about being expert coders, but it is about being creative and solving real-world problems and learning how to think logically.

Or, as an educator, you could watch the videos and learn how to do the coding projects on your own and then teach them the way you want. They are meant to help you and help your learners develop this skill and way of thinking.

Where to Next
I'm not sure how many people will make it this far into the post, but I do have a few exciting things in the pipeline.

First off, there are more concrete plans for future videos. The next video will show how to make an interactive display (much like you would find in a museum) and future videos will deal with art, music, VR, spreadsheets and more. Now that I've found a rhythm in making these, the plan will be to have a new one every few weeks. At least that's the plan.

There are two more next steps that I am in various stages of implementing and a third one that will possibly be a bit further off.

The first new thing that I'd like to announce officially here (and announcements on Twitter and Facebook will follow in the coming days) is that there will be a MakerEdNZ newsletter. The current plan is to have a monthly, one page newsletter that will have links to various resources or videos. There will be a coding tie-in, which will highlight a specific coding block or command (and linked into a video which uses the same block or command), a link to a Digital Breakout and some links to ideas that can be used in the classroom. If you are interested in subscribing to this newsletter, please fill out the subscription form below. I expect the first issue to be ready to be emailed out in mid-April.

The second thing I'm starting to explore will be a coding contest. I'm likely to make this NZ-wide. I've still got to work out MANY details of this, but it is definitely in the pipeline and I would like to do this before the end of 2018. 

The third thing I'm looking at doing is to start some free meet-ups for educators who are interested in discussing or learning about coding. I want to focus on the other things at the moment, but am definitely open to anyone who is willing to help me run these. But this may be something that comes about in 2019. We shall see.

So that's where things stand at the moment. I'm pretty excited about all the ideas I've been getting the last little while and the fact that now I've got a resource of four videos (over an hour of content).

Have a look at the videos, and if you have feedback it will be greatly appreciated. If you like the videos, subscribe to the channel and use them with your learners. The support will help and it lets me know that they are being used.

Look forward to some new updates in the coming months and in the meantime SUBSCRIBE to the upcoming newsletter.


Monday, October 24, 2016

Science Unleashed: Making Motorized Cars

I'm super far behind on my blogging. I've actually already had the third Science Unleashed lesson, but I've not written about the second.

After the first night, I was very excited to get back to the North Shore (without the wrong turns this time!) and see what Chris had in store for us. When I walked in, there were a variety of some really cool things on the table: motors, cardboard, propellers, battery packs. This was clearly going to be a fun evening.


We were again working in partners and our task was to make a vehicle that moved. We had a certain amount of time to build our first prototype and test it, with very little direction - except for the basic concept of the car and how we could potentially make it. My partner and I quickly discussed what we wanted to make and divided up the tasks. We made our vehicle quickly and when it didn't really go, we looked at the problems - the wheels were a bit sticky and not turning easily, the motor didn't have enough power - and decided how we would modify it.  We made smoother wheels and added a second battery pack (some may say this was cheating, but I'm not among them).




Here's a video of how our test worked out at this point:


Afterwards we had the conference like we had the week before, but instead of just discussion what we could potentially test and change, we came up with a plan of who would investigate what. We ended up looking at whether or not weight made a difference or if more power made a difference.  When we tested these as a group, ours went quicker than everyone else's - most likely because of the extra battery packs.


Again, we had a discussion on how we could improve our vehicles.

What was interesting today was not necessarily what we did, but how our scientific community evolved from week to week. We learned from our mayhem the week before and became more organized in our methods, which led to us being more successful in coming to a consensus in the end. I'm going to give Chris the benefit of the doubt and say that this was his plan - get us to create our own community. I look forward to the last two sessions (spoiler - the next one was pretty good too!).

Thursday, October 6, 2016

Hosting a #digitaledchat for #MakerEdNZ

Recently, I was give the opportunity from Stuart Kelly to host a #digitaledchat on #MakerEdNZ. I was very nervous about this proposition, but was also excited about the chance to not only run a major, international chat, but also to learn from others and start the conversation.

It was very difficult to set the questions as I wanted to encourage lots of rich discussion, but I also wanted to make sure that the talk was accessible. I initially made a few too many questions, so that I could whittle them down to the best ones.

In the end, I settled with the following 6 questions. None were earth shattering, but I felt that they would direct the discussion and help bridge the gap between the early adopters and those who were just learning about maker spaces for the first time.



  1. What is your experience with makerspaces?
  2. How would you define a makerspace?
  3. What barriers have you had or do you have in getting a makerspace in your school?
  4. What are the benefits or disadvantages to letting learners make or create whatever they want?
  5. How much direction do you think should be given in a makerspace?
  6. What are you going to do to either add to your makerspace or start one?

I wanted to focus on building the base and getting people motivated to start trying these things, which is one of the main reasons I started #MakerEdNZ

The chat went fairly well, and we had some good discussion. A transcript of the whole thing can be found here.

One of the first things that came out of the discussion was actually what a maker space is. Many schools probably have such a space and do maker activities, but they wouldn't necessarily call it that. Perhaps this is one of the realizations that we need to encourage in NZ schools so that educators can start thinking in terms of building on what they already have, rather than having to start a new thing that they've not heard of before.

We even came up with a new word: Thinkering, which given the mix of thinking and tinkering gives a great description of what learners would do in a makerspace - both expanding their mind and using the materials they have to create something.

Many of the barriers to makerspaces starting up were ones that we have heard before: time, money, space, a dedicated staff member, leadership buy-in. These are all things that need to be addressed, though one of them was seemingly discussed as an easily solvable problem. Maker spaces do not need to be full of expensive equipment. Many schools get by with using completely recyclable things, which are very easy to get within the community. Other barriers will need to be given a bit more time, but another purpose of MakerEdNZ is to help get through these.

Many teachers saw providing maker spaces as a positive way to encourage creativity, problem solving and to provide open ended problems. Some worried about wasted time and wasted resources. I've certainly cringed when I've seen my students spending hours on something, using a whole roll of tape in something that won't likely turn out to be useful, but the process of this does hold some value in my opinion. Thought it is tough to see all that wasted tape. Some other teachers echoed this sentiment during the chat as well.

Most teachers agreed that as little direction as possible would be best, though there is a need for some up front direction so as to keep children safe and to provide them with a starting off point. This has shown to be key for me and my learners and after some initial difficulty with the freedom of choice, they were able to become independent and self-directed quite quickly and easily. It's that getting lost or stuck that promotes real, authentic learning.

The actions that teachers are going to take are varied. Some were going to start using the term maker space, while others were very specific in their ideas going forward. Several wanted to get donations of materials for their spaces and find ways for learners to start making.

All in all it was a great conversation, and one that I hope to help continue. It definitely clarified what a maker space is for some and it got others starting to share with each other - an activity that will be key to growing the movement here in NZ.

I look forward to the next chat that I'll be able to host, whether it takes the same format or it pushes a bit beyond. Either way, this was a valuable experience and an important step forward in the #MakerEdNZ journey.

Wednesday, September 21, 2016

Lego Stop Motion Fun!

For those of you who know me and my classroom, you'll know that I have a massive collection of Lego, including many, many minifigures. My learners this year have, with much collaboration, become very creative with the Lego, building houses, cafes and many other things with incredible detail. A couple of my learners have even gone so far as to make a number of stop motion videos, but in the last week they've taken things to an entirely new level.

When I first introduced Stop Motion to my class, we had been using Stop Motion Animator on chromebooks. I had some webcams that worked (though the majority of the ones I bought did not) and that was going fine. Then we had some issues with the saving, so it became very frustrating to see my learners put a lot of effort into their videos and then be unable to save things. So we tried Monkey Jam on the class desktops. There was an improvement in being able to save an export, but it was still a cumbersome process.

Then we tried the Stop Motion Animator App on the iPads. Brilliant. Great resolution, easy to use, easy to add audio and easy to upload to Youtube. Over the past few days, the big sets have been used to create some really elaborate and creative stories from two of my students. I especially enjoyed the way they used Lego bodies with no heads as clothes. 


For anyone thinking about maker spaces, this is one way I have used my maker space to help develop literacy skills. Have a look at what they've done. My input was solely to provide the Lego and show briefly how to make a stop motion video. I'm really impressed with the direction they took with minimal direction. I think it goes to show that learners (of all ages) need an opportunity to explore. The first Lego creations and stop motion videos we did this year were not very exciting, creative or well done. But given time to try lots of things, they've been able to produce some amazing this. I only wish I could give this group of learners more time to develop these problem solving and collaborative skills.

Monday, September 5, 2016

TAP Lab Visit #3

This Wednesday I returned to the TAP Lab to continue my education in all things Maker. Most of this involves Arduino and other types of coding, but we'll see where things take me and how much time I'll actually have in the future to come back (it is pretty far away - but definitely worth it).

Today's session started with me figuring out another sensor - a temperature sensor which is surprisingly accurate. Then the very helpful people at the lab started telling me all about all the parts I had in my Arduino kit, including some displays. Well, I was intrigued. My big thought was to get the display to show the temperature. Well, it was a massive job just to 1) figure out how to hook up the display to the Arduino board and then 2) figuring out the coding, which had a very simple, but inexplicable error.

The code we found on the Internet for the lights was giving some really strange results. We poured through it, trying to figure out what went wrong. Then we started testing things to see what changed. It became apparent, at one point, that the lights were doing the opposite of what they were meant to do in the code. So, I changed all the 'trues' (which the code said meant the lights would go off) to 'falses' and amazingly, the display lit up as it should have. It was a good lesson in debugging, though it got pretty frustrating at one point, and I was definitely in the dip (growth mindset FTW!). But this only led to a static display. I managed to change the display to my birth year and then discussed ways in which I could program the numbers to change - though due to the tediousness of the code I'd have to write, I put that off for another day.



Since I remembered to bring my mBot to the lab, I decided to have some fun with its display as well. It is much easier to program the lights there (it's all visual, and you just need to click on the squares), so I was able to spell out all the number words to ten and get it to count up. I bet I can modify this program to make it do addition or subtraction (or many other things). Hmmmmm.... I do love how learning one skill can get you thinking about how it can be applied. Have a look at the video of the lights changing.



Today was a fantastic lesson in what actually goes on in a makerspace. It was often quiet when I was working, but when I had a problem, many people there were willing and even eager to help me. That's the kind of atmosphere I'd like to create for makerspaces. I spent two hours there, but it felt like 10 minutes. Again, that's what I want for MakerEdNZ. 

Tuesday, August 30, 2016

The Case for MakerEdNZ

Since going to ISTE this year, it has become apparent that there is a gap in New Zealand education, at least from my perspective. That gap is makerspaces. Now, I know some of you will be reading this saying: "What are you going on about? I've got an awesome makerspace in my school! You don't know what you're talking about." And yes, you'd probably be right, I DON'T know what I'm talking about. Yes, there are lots of great and amazing makerspaces in New Zealand. However, when I asked the NZ Teachers (Primary) Facebook group about makerspaces, only 43% of the teachers had even HEARD of them and only 11% had one in their school. So I say to you people who have the makerspaces: "How can you help the rest of us?" (note: I'm actually in the 11%, so the question should be: "How can we help each other?")

Instead of getting worked up about it and saying that either: a) it's not fair, I want some cool stuff, or b) what's the point, someone else will fix it, I've decided to do something about it. And thus: MakerEdNZ was born. What is it, you ask? I'm not entirely sure. It's just an idea right now (ok, well actually, it's more than just an idea - but more on that later). But the idea is that we (the keen makers out there, those with makerspaces, and those who just want to bring them to NZ schools) can work together, share what is working for us and get those makerspaces into every New Zealand school. Ambitious? Check.



How this plays out is anyone's guess right now, but I believe that there is the desire to make this change, and that desire will increase as more and more teachers, schools and BOTs see what can happen in a makerspace and the real, authentic learning it can create.


I am currently in the process of applying to two separate programs to help me along in this journey. After being unsuccessful in my first application to the Google for Education Innovator Academy, I was speaking to an Innovator friend of mine about this very idea and it was suggested that this be the project I use in my application. And that's when things got real. When I started thinking about MakerEdNZ in those terms, I got a little more into it and have started work on a variety of angles of it (sneak peek: there's a website in the works, videos being planned, as well as twitter chats and many other ways of sharing) and have started thinking of it on a grander scale. I've literally just sent my application in for that. I'll know in a week (and so will you) whether or not I'll get the support of the amazing innovators at Google to help realize this vision of mine.


The second application I am working on (though mostly completed) is for the CORE education efellows. This will allow me to undertake some action research which will help me make the case for Makerspaces in New Zealand schools (something that would be amazingly helpful in convincing schools and BOTs to help find the space and resources for makerspaces). That application is due next week.


Whether or not I get into both or neither of these amazing programs, this initiative is going ahead full steam (But if you're reading this at Google or CORE right now, don't think that I don't want your help. I think being supported by both of you would really make this idea fly).  So if you're reading this thinking "I'd love to help, but I don't know how I can" leave a message on this post, follow me on twitter (@michaelteacher, @MakerEdNZ or our hashtag #MakerEdNZ), or get ahold of me in another way. We need knowledge, skills and experience, but more importantly we need people who want to make a change and be a part of something amazing. We'll work on the knowledge, skills and experience together. 


So why do this? What's the point of makerspaces. New Zealand education is fine you say. I have to disagree. Not to be disrespectful, but in my experience, way too many students have become disengaged with their education, right from the beginning. The looks on their faces when they are forced to sit still and listen is painful to me as a teacher (and yes, I know this is not the case everywhere, but it is in a lot of places). The lack of a chance for students to be creative and to make things is scary. Busy work and worksheets reign supreme in some schools and many students are left feeling like school is a prison, waiting excitedly for the end of the day and the weekends. Incidentally, as my students have been given more opportunities to make and create, the "Is it lunch yet?" questions have since been replaced with me trying to kick my students out of the classroom at playtimes. Is this not what we should all aspire to: students who actually want to be in school. 


It is absolutely imperative in 2016 that we listen to the voices of our students. What do they want to learn? What skills do they want to try? We need to provide opportunities for students to learn a variety of skills (or just learn how to learn new skills) and expose them to technologies - old and new - that they wouldn't normally get exposed to. We can do better for our students. Would we want to be a student in our own classrooms?

MakerEdNZ has the practical goal of making makerspaces available to all New Zealand students, but the aspirational goal of making every student wake up in the morning and want to go to school to work on their projects. 

In writing this, I've also come up with a great new slogan for MakerEdNZ:

MakerEdNZ. Making students want to stay in class during play time, since 2016



Sunday, August 28, 2016

TAP Lab Visit #2

Once again, this past Wednesday I made my out to Te Atatu Peninsula Makerspace for their weekly meetup. I wanted to a) learn more about using Arduino (specifically sensors), b) potentially figure out what's wrong with my mBot and c) continue to build a relationship with people who actual know how to run and organize a makerspace so that I have some real-world experts to help with MakerEdNZ.

Overall it was a pretty good evening. Though the weather was bad there were a good number of people who could help me figure some things out. It was nice being in a room of problem solvers - people who will try different things to figure stuff out. With some help I set up a photoresistor sensor on the Arduino board to check for light. We had a good discussion on what the results actually meant (I was getting high numbers when it was dark and low numbers when it was light, which was confusing to me).

The subject of my non-working mBot came up as well. Another person there helped me use their mBot to try connecting it via the 2.4GHZ connection. It worked reasonably well and I was able to explore a little bit about the sensors on the mBot. It was good because while I was doing so, I was able to imagine in my head how these lessons and ideas could be put to use in a classroom or makerspace (and now I have some skills to work with as well).  The unfortunate part was that when I went to school the next day, I was unable to get the mBot working completely, so there must be some other issue. So there will be a visit #3 coming up soon (I've signed up to go next week and the week after, but we'll see if I can actually make those days). 

Anyone interested in makerspaces or joining us for #MakerEdNZ, I'd suggest visiting a community makerspace and see what they do. Everyone I've met has been very friendly and extremely willing to help. You can find lots of those on Meetup.


Monday, August 1, 2016

Educamp Auckland

This past Saturday, I attended Educamp Auckland at Aorere College. I was quite nervous because, though I had attended two Educamps previously, this was the first I was going to stand up and share (though, I guess I did share at Sparkshop, but that was slightly different).

The nervousness turned out to be unnecessary, as everyone was amazingly supportive of me and what I was sharing. I guess I have become accustomed to people shooting me down and trying to get me to stop sharing.

I ended up having two sessions out of the three, which was good, but it also meant that I missed out on what a lot of other people were sharing. Though, the conversations are the best part (for me, at least) and I had lots of those.

It was also the first time where I publicly talked about my pet project: #MakerEdNZ. No doubt I will be sharing more of this along the journey, but suffice it to say, I was also overwhelmed by the support I got from many of my twitter friends (I guess they are real-life friends now). If anyone is interested in what this might be (i.e. if you know or want to know about makerspaces) please follow @MakerEdNZ on twitter (or me) and information will be coming out soonish (and probably another post on here as well - when I get caught up).

I did get a number of takeaways from the unconference. The first is (and I can't say it's the first time I've realized this) that I can easily go a bit too fast when sharing what I know. This is something for me to work on (but hey, I'll likely get a chance each of the next three weekends, so there's that).

I also have a few twitter chats planned with other people. It's amazing how quickly things can happen when you're in the right company. I'm excited and a bit nervous for this, but looking forward to both of those opportunities.

It was also a really great experience (going back to #MakerEdNZ) to give others a chance to spend some time doing some STEAM activities. I brought some copper tape, LEDs and batteries to make paper circuits. This is part of what I want Maker Ed NZ to be doing, so it was a good first step (though I wish I would have gotten some more pictures for the twitter account.


If anyone reading this has never heard of an educamp, I strongly urge you to go to one (educampBOP is this weekend). Thanks to Jackie Allen and Stuart Kelly for all their organization of the day. Was definitely a positive way to spend my Saturday!